Portfolio

*under construction*

🚀 Contact me - Seeking internship (LIA) – Fall 2026
📋 Copy email

Game programming student with 1.5 years of experience in C++, C# and Unreal Engine Blueprints. I specialize in UI systems, UI animation, and player movement, and have worked in multiple team-based projects where collaboration and adapting to different coding styles has been key. Passionate about games, inspired by anime and storytelling, and always eager to learn and grow.

Another Me

Another Me

A psychological horror puzzle game developed in 48 hours during the Global Game Jam 2026. In this project, I worked primarily on UI systems, including main menu, in-game HUD, pause menu, and end screens. My focus was on creating a clear and immersive user experience that supported the game's atmosphere.

Tools: Unreal Engine
Role: UI Programmer

When The Lights Die

When The Lights Die

A stealth-based horror game developed in Unity, where the player takes the role of a creature reclaiming its castle from intruders using darkness and stealth mechanics. In this project, I was responsible for UI implementation, including main menu, in-game HUD, pause menu, and game state screens (game over / win). I focused on creating clear and functional interfaces that supported gameplay and player feedback. Additionally, I implemented a respawn system, handling player reset logic and ensuring smooth transitions after player death.

Tools: Unity
Role: UI Programmer / Gameplay Programmer

Stellar Slice

Stellar Slice

A fast-paced arcade racing game developed in Unreal Engine. In this project, I worked on player systems and gameplay features, including implementing pickups and adapting an existing vehicle movement system to better fit our design goals. I also handled vehicle rigging and setup to ensure proper functionality in-game. The game focuses on time-attack gameplay, where players must deliver pizza across hazardous space environments while maintaining speed and control.

Tools: Unreal Engine
Role: Gameplay Programmer